Bøger om spiludvikling

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Nedenstående er en liste over en række bøger, som jeg er faldet over på min vej imod at blive spiludvikler. Jeg har langt fra læst dem alle, men har alligevel skrevet deres titler ned for en sikkerheds skyld. Man ved jo aldrig, om de kunne blive nyttige en dag.

Senest opdateret: 29. juli 2011

Titler skrevet med blå = Specielt gode bøger. Essentielle must-reads, som jeg mener, at enhver, der ønsker at begå sig i spilbranchen, bør læse.

Besøg i øvrigt min bogsamling på LibraryThing.

Game design
  • Gameplay and design (Kevin Oxland) *Læst*
  • The Ultimate Guide to Video Game Writing and Design (Flint Dille)
  • The Art of Game Design: A book of lenses (Jesse Schell) *Læst* [læs min anmeldelse]
  • Game Feel: A Game Designer's Guide to Virtual Sensation (Steve Swink) *Læst i*
  • Rules of Play: Game Design Fundamentals (Katie Salen & Eric Zimmerman) *Kigget i*
  • The Game Design Reader: A Rules of Play Anthology (Katie Salen; Eric Zimmerman) *Kigget i*
  • Game Design for Teens (Les Pardew)
  • The Video Game Theory Reader (Mark J. P)
  • A Theory of Fun for Game Design (Ralh Koster) *Læst*
  • Andrew Rollings and Ernest Adams on game design (Andrew Rollings)
  • Patterns in Game Design (Game Development Series) (Staffan Bjork)
  • Critical Play: Radical Game Design (Mary Flanagan Mary Flanagan)
  • Inside Game Design (Iain Simons)
  • Challenges for Game Designers (Brenda Brathwaite) *Læst* [læs anmeldelse]
  • David Perry on Game Design (David Perry)
  • Game Development Essentials: Gameplay Mechanics (Troy Dunniway)
  • The Computer Game Design Course - principles, practices and techniques for the aspiring game designer (Jim Thompson) *Kigget i*
  • Level Up!: The Guide to Great Video Game Design (Scott Rogers)
  • Foundation Game Design with Flash (Rex van der Spuy)
  • User Interface Design for Programmers (Joel Spolsky)
  • Universal Principles of Design (William Lidwell)
  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Tracy Fullerton)
  • Practical Tools for Game Design Students (Zack Hiwiller)
Storytelling
  • Character development and storytelling for games (Lee Sheldon)
  • Creating emotion in games: the craft and art of emotioneering (David Freeman)
  • Digital Storytelling: A Creator's Guide to Interactive Entertainment (Carolyn Handler Miller)
  • First Person: New Media as Story, Performance, and Game (Pat Harrigan)
  • Third Person: Authoring and Exploring Vast Narratives (Pat Harrigan)
Programmering
  • Start på programmering (Greg Perry) *Kigget i*
  • Game Programming for Teens (Maneesh Sethi)
  • Beginning game development with python and pygame, from novice to professional (Will McGugan)
  • Beginning C ++ Through Game Programming (Michael Dawson) *Læst*
  • C++ Grundbog Grundbog (Jesse Liberty)
  • The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript (Jeff Fulton)
  • XNA Game Studio Express (Joseph Hall) *Kigget i*
  • C# 2010 All-in-One For Dummies (Bill Sempf)
  • Unity Game Development Essentials (Will Goldstone) *Halvejs læst*
  • Sams Teach Yourself the C# Language in 21 Days (Bradley L. Jones)
  • Microsoft Visual C# 2010 Step by Step (John Sharp)
  • Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide (Lars M. Bishop)
Grafik
  • How to cheat in 3ds max 2009, Get spectacular results fast (Michele Bousquet)
  • Video Game Art (Nick Kelman)
  • At tegne er at se (Betty Edwards) *Kigget i*
Level design
  • Level Design: Concept, Theory, and Practice (Rudolf Kremers) *Læst*
  • Architecture: Form, Space, and Order (Francis D.K. Ching)
  • Mastering Unreal Technology: v. 1: Introduction to Level Design with Unreal Engine 3: A Beginner's Guide to Level Design in Unreal Engine 3 (Jason Busby)
  • A Pattern Language: Towns, Buildings, Construction (Christopher Alexander)
  • Level Design for Games: Creating Compelling Game Experiences (Phil Co)
  • Game Level Design (Ed Byrne)
  • The Hows and Whys of Level Design (Sjoerd De Jong)
Psykologi
  • The Design of Everyday Things (Donald Norman) *Læst*
  • Beyond Boredom and Anxiety: Experiencing Flow in Work and Play (Mihaly Csikszentmihalyi) *Læst*
  • Influence: Science and Practice (Robert B. Cialdini)
  • Understanding digital games (Jason Rutter)
  • Interaction design, Beyond human-computer interaction (Dr Jenny Preece)
  • Persuasive Games: The Expressive Power of Videogames (Ian Bogost) 
  • Predictably Irrational: The Hidden Forces That Shape Our Decisions (Dan Ariely)
  • How We Decide (Jonas Lehrer) *Læst*
  • Visual Explanations: Images and Quantities, Evidence and Narrative (Edward R. Tufte)
  • The Ethics of Computer Games (Miguel Sicart)
  • Fun Inc.: Why Games Are the 21st Century's Most Serious Business (Tom Chatfield)
  • Flourish: A Visionary New Understanding of Happiness and Well-being (Martin Seligman)
Andre nyttige bøger
  • Video Game Careers (David S.J. Hodgson) *Halvejs læst*
  • Spillets verden (Bo Kampmann Walther) *Kigget i*
  • The Game Producer's Handbook (Dan Irish)
  • Ignore Everybody: and 39 Other Keys to Creativity (Hugh MacLeod) *Læst* [læs om bogen]
  • Making Ideas Happen: Overcoming the Obstacles Between Vision and Reality (Scott Belsky)
  • Ludoliteracy: Defining, Understanding, and Supporting Games  Education (José Zagal) *Læst*
  • Power-Up: How Japanese Video Games Gave the World an Extra Life (Chris Kohler) 
  • Extra Lives: Why Video Games Matter (Tom Bissell) *Læst*
  • Replay: The History of Video Games (Tristan Donovan) *Læst*
  • Understanding Comics: The Invisible Art (Scott McCloud) *Læst* [læs om bogen]
  • Spilquiz, hvem ved hvad om spil (Thomas Berger) *Læst*
  • Jakob Stegelmanns Troldspejlet (Brian Iskov) *Halvejs læst*
  • Reality Is Broken: Why Games Make Us Better and How They Can Change the World (Jane McGonigal) *Læst*
  • Game Over Press Start To Continue (David Sheff)
  • Nintendo Magic: Winning the Videogame Wars (Junpei Furuhata)
  • Half-Life 2: Raising the Bar (David Hodgson)
  • Breaking Into the Game Industry: Advice for a Successful Career from Those Who Have Done It (Brenda Brathwaite)